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How to deal with different generations in the workplace

 

At the moment, we're in the unique situation of having five generations in the workplace says Frew Murdoch in her article HR, the cloud and Millenials: Traditionalists, Baby Boomers, Generation X, Millenials and Generation Z. To best be able to deliver to them, our organisations need to be talent centric says Fabrice de Carne: product strategy director at Oracle. What does this mean?

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Design your talent management strategy and don’t lose top talent: Part 2

In a previous article, I talked about how the future of talent management depends on leaders effectively targeting, nurturing and advancing top talent in their organisations. I also discussed that organisations will be successful if they understand how important a diverse workforce is and suggested that sponsorship is the basis of developing and keeping top talent. In this article I will talk about how important being visible, as a leader, is in your organisation as is motivating your employees to be the best they can be.

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Why did business take so long to ‘gamify’ to develop talent?

Gamification

If you consider that action learning has been fundamental in adult education for many years - and that ice breakers and training games have been used very successfully for decades, then it's somewhat surprising that the idea of games crossing the entertainment line into business territory occurred only a few years ago. I'm referring to gamification. Currently, gamification is one of the most popular topics in the HR industry to, among others, develop talent. More and more companies are becoming aware of its benefits yet many people out there still don't know what it's all about.

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5 reasons gamification will help you keep your Millennial workers

It’s no secret that Millennials are hitting the “reset” button on their careers at shorter intervals than ever before: 91% expect to leave their jobs in the next three years. This means it’s time to harness gamification’s power to retain your Millenial workers.

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Engaging millennials: Could gamification be an answer?

Millenials like fast, easy, fun. They’re apathetic, informed and extremely autonomous in their approach to life. They’re also everywhere and make up your future workforce.  Born in the early 1980s to the early 2000s (give or take), they’re fast becoming a concern for  baby boomers because they don’t respond to the world in a traditional sense: they want fun, interesting and exciting; they are used to instant feedback and they won’t stick around for the reasons previous generations have. So how can you keep this generation engaged, productive and happy?

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